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Chapter 2 - Five Slots, Endless Possibilities

"Now, it's time to choose your powers," Narada said, his voice low and almost reverent. "Each of these has its own weight, its own potential. Choose wisely, for they will shape your journey in ways you may not fully understand just yet."

Raj studied the options carefully. Some were familiar, others completely new, but they all promised immense power and responsibility.

Narada added with a hint of caution, "I advise you to consider your goals carefully. Your choices will define not only how you survive, but how you thrive in this world."

[Powers-]

 

[Sentry Package (-3pts): Grants you all the Powers of Prime Sentry with none of his weaknesses. You also have no psychological issues due to void being absent so you may increase your power Infinite-ly but gradually overtime as you absorb the rays of the sun.]

 

[God Of Shinobi (-2pts): Grants you all the abilities and skills befitting that of a God Of Shinobi. You may also take up to two Kekkei Genkai of your choosing which will begin at basic level, and also 3 S Rank Secret Ninjutsus (eg. Flying Thunder God, Particle Style). This power also lets you open a portal to the Naruto World only when you're not in battle and can't be used during battle.]

 

[Eidolon (-5pts): This grants you access to all powers. It gives you 5 slots, each of which can contain any power you wish, and may be swapped out at will. If you do not direct them consciously then your power will automatically provide abilities that aid you in surviving and achieving your goals, adapting to whatever circumstances you are facing. It's ability to predict your needs and wants is absolutely preternatural. You have the perfect understanding of all these powers, this also means that you will never be confused, disoriented or even slowed down from a switch and will able to use them perfectly. The strength of these powers are capped at a certain point but at weakest they never fall below a City-Destroying Level with Country-Destroying Level being the strongest.]

 

[Gamer (-4pts): Grants you a Gamer System that makes your potential in everything, truly and utterly infinite. But be noted that this System will NOT grant you Magic but simply help in increasing the abilities that you already possess or come to possess.]

 

[Servant Template (-3 to 5pts): You are able to select one Servant from Fate from which you will get all their skills, experience and Noble Phantasms. Note that if you want to take Gilgamesh (or anyone of equal caliber) you would have to pay 5pts because of their OP-ness.]

 

[Satan Of Devilkind (-3pts): Grants you all the abilities and skills befitting that of a Satan of Devilkind. Also, by taking this your race is changed into a [Royal Devil] and you gain all the abilities of one from DxD. You are able to choose 2 Clan Traits of your choosing and you also get all the ways and knowledge of how to train it. You also have a Satan level Demonic Energy reserve with Grandmaster Level knowledge of [Devil Magic]. Note that by taking this you will begin your Adventure in Hell or Underworld of your specific universe.]

 

[Kaleidoscope (-2pts): You are attuned to not only the fabric of Space and Time but the very Essence of Multiverse itself. All worlds, timelines and possibilities are now within reach of your new senses, and you find yourself able to manipulate them to your will, and even travel between them. What you can accomplish with this is limited only to your Creativity, Imagination and Experience. The only limitations that this power has is that you will not be able to venture out of the multiverse of your [World Setting], for example, if you are in Marvel or DC you will not be able to venture out of that specific multiverse until you accomplish the [Victory Condition], afterwards this limitation will be removed.]

 

[Inspired Inventor (-4pts): By taking this, each day you have 5 charges which can be spent to improve your Inventor abilities within a specific area or theme. A single charge would make you a good tinker within an area, each additional charge after this doubles your abilities, with no limits to how many times you can spend a charge on a certain area. This also grants you superhuman scientific knowledge, understanding and skill at applying it, able to make or do things that modern science would consider impossible within your theme. Should your different themes overlap then they stack, building off of each other and integrating perfectly. All fields of knowledge are viable for this. As long as you have time and resources, there isn't anything you couldn't do.]

 

[Power Manipulation (-2pts): You are able to manipulate and control any and all powers. You can nullify, enhance, modify, copy and even steal the powers of others. You can do all this and more, and only your personal desires can stop such effects from being permanent. Note that this does not give you the ability to Create new powers but mere Alter or Modify them in any way you like (provided you have enough energy). Transferring powers from one person to another is trivial, even stacking multiple onto a single target. You can manipulate and sense the Altered powers regardless of the location of anyone you have given them to. You can also sense any Superhuman and Powers within a large area.]

 

[Psychokinesis (-2pts): This grants to the power to move objects, generate and manipulate all forms of energy or matter, even create psychic constructs. The world is a vast ocean of vibration, matter and energy to your senses and all it takes is a thought to send it moving to your wishes. Complex systems such as biology and technology will require a great deal of practice before you can reliably work on them. But when it comes to sheer breadth and raw power to control the physical world you are peerless.]

 

[Shaper (-2pts): Grants you the ability to manipulate organic matter to your will. You can make monsters, enhance yourself or even create a zombie virus, basically a Bio-kinesis ability at top tiers.]

 

[Wildcard (-1pt): Grants a random power. You may only take this only 3 times. Be warned, once a 'power' is given, you can't return it and it will remain with you forever.]

 

[Note- Once taken you cannot return or exchange any Powers.]

 

Raj flipped through the list of powers, shaking his head at most of them.

Sentry Package sounded awesome—unlimited strength and invincibility under the sun. But Raj pictured himself as a lonely tank, too busy flexing to hang out with anyone. Not for him.

God of Shinobi came with epic ninja moves… and a portal that only works when you're not fighting. Raj didn't want to press a "go to Naruto land" button every time things got rough.

The Gamer system sounded like a grind fest. XP farming before every mission? Hard pass.

Servant Template meant stealing someone else's spotlight. Raj wanted his own story, not a rerun.

Satan of Devilkind gave demonic powers, but also a VIP pass to Hell's drama. No thanks.

Kaleidoscope promised multiverse hopping, but with a leash: you're stuck in one franchise until you "win." Raj didn't want strings attached.

Inspired Inventor let you whip up crazy gadgets, but Raj isn't MacGyver. He needed instant, in-the-moment power.

Power Manipulation was tempting—a better pick if you just want total control over any ability. But Raj didn't feel like a power thief. He wanted something that felt like it belonged to him.

Psychokinesis was raw telekinesis—cool, but too narrow. Raj needed variety.

Shaper let you Mold living stuff—zombies and monster arms? Creepy, and not super useful in a pinch.

Wildcard was a total gamble. No dice.

Finally, at the bottom, Eidolon:

5 slots. Swappable powers. Adapts to whatever you need.

That's it. No overthinking required. Raj grinned. "Eidolon it is."

 

Without a second thought, Raj said, "I choose Eidolon."

 

Narada gave him a knowing smile, and Raj felt the power settle inside him. The possibilities were endless, and Raj knew that this was the perfect choice. The freedom to evolve, to adapt—it was exactly what he needed.

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