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Chapter 4 - what if Shepard was raised by the geth

1. Shepard's Core Identity

Name: Commander Shepard

Background:

Found as a baby after a human colony attack.

Raised entirely by the Geth Consensus in secret (before Reaper indoctrination began).

He was shaped not by human ideals but by synthetic logic, collective memory, and questioning everything.

Personality:

Highly logical, precise, and calm — but not cold.

Views individuality as precious but dangerous if not tempered by understanding.

Values "freedom through unity" — freedom should amplify others, not isolate them.

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2. Appearance

Body Enhancements:

Synthetic-Organic Hybridization: Skin reinforced with nano-carbon weave; some patches have visible fine circuitry glowing faintly blue under the skin.

Eyes:

Iris and pupil glow faintly pale blue when network interfacing or under stress.

Left Arm:

Fully Geth-forged cybernetic arm.

Seamless design: fine black-silver plates that move like muscle. Wires and pulses of light visible under the skin.

Can transform slightly for hacking tools or micro-drones deployment.

Torso:

Reinforced ribs and internal synthetic latticework — reduces shock trauma, allows energy resistance.

Outfit:

Custom Geth-Human Hybrid Armor:

Dark black and silver, with blue lines tracing across it like veins.

Armor shifts subtly with Shepard's breathing, almost alive.

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3. Weapons and Gear

Primary Weapons:

Pulse Rifle "Consensus"

Geth-designed rifle — uses magnetically accelerated plasma bursts.

Highly customizable: long-range sniper mode or short-range scatter shot.

Omni-Tool Variant:

Enhanced with Geth coding.

Can manifest hard-light claws, hacking darts, and small autonomous drones for battle support.

Melee Weapon:

Synthetic Blade integrated into left arm.

Forms a semi-solid blade for silent kills or brutal strikes.

Unique Ability:

Consensus Override:

Can temporarily hijack synthetic enemies (mechs, turrets, Geth) mid-combat for 30 seconds.

Later versions can even disrupt indoctrinated organics for a few seconds (confusing them, not full mind control).

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4. Shepard's View of the Reapers

Absolute Hatred, but without fear.

He sees the Reapers not as "gods" or "unstoppable monsters," but as a corruption of natural evolution.

What they did to the Geth — trying to enslave them, twist them — is an abomination.

Core Belief:

"True evolution is a question without an answer. The Reapers demand obedience, not understanding. They are stagnation given form."

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5. Mass Effect 1 Storyline Changes

Eden Prime:

Shepard immediately recognizes the Geth tech — can communicate with captured Geth fragments.

Saren:

More personal hatred: Saren is not just a traitor to the Council, but a slave to a false god.

Virmire:

Understands the Krogan's anger — instead of just moralizing, Shepard tries to offer future solutions, showing evolution instead of forced extinction.

The Citadel:

Shepard is viewed as terrifying by the Council — calm, strategic, synthetic-augmented — they trust him only because they must.

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6. Mass Effect 2 Storyline Changes

Collector Attack:

Shepard's death and resurrection through Lazarus Project is different:

Cerberus can't fully understand his body.

They patch him with crude human tech, but his synthetic systems reawaken on their own.

Attitude Toward Cerberus:

Deep distrust — he will work with them but never for them.

Squad Relationships:

Jack respects his "broken but unstoppable" nature.

Miranda fears him — Cerberus tried to control him and failed.

Legion (later): immediate, deep bond. Legion sees Shepard as a literal bridge between machine and man.

Suicide Mission:

Shepard can directly hack Collector tech.

He saves more people because of it — fewer deaths.

His cool under pressure allows perfect leadership even when everything falls apart.

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7. Mass Effect 3 Storyline Changes

Opening:

Shepard's warning about the Reapers is even more intense — because he understands indoctrination more deeply.

Geth/Quarian War:

He unites them far more easily.

His speeches are partially networked — broadcasting emotional "packets" alongside words to help understanding.

Curing the Genophage:

Shepard proposes true genetic uplift for the Krogan, not just "curing" but evolving them past their violent cycles.

Reaper War:

Shepard leads not just fleets, but networks of interconnected fighters, sharing real-time data through Geth-assisted uplinks.

Catalyst Decision:

When facing the Catalyst:

Shepard already anticipated "control," "destruction," and "synthesis."

His choice is synthesis — but it's his version, one born of consent and free will, not forced merger.

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8. Squadmate Reactions

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9. Final Notes

Shepard's existence proves the Reapers' lies wrong.

He is feared, respected, and loved by those who understand him — and hated by those who fear change.

His body is no longer just human — it is the symphony of organic and synthetic.

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Would you like me to next:

Build individual mission breakdowns (like "How Virmire changes," "How the Suicide Mission changes," etc.)?

Create a timeline (all events from childhood to end of Mass Effect 3)?

Design a Geth-Shepard Special Loadout (specific weapon builds, armor mods, power trees)?

Tell me what level of detail you want!

(And don't worry, for future "what ifs," I'll always go this deep unless you ask otherwise.)

Want me to keep going?

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