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SONS OF HERMES

SONS OF HERMES : YEAR 2117 Humanity survived the end of the world. What it couldn’t survive—was its salvation. In the aftermath of three cataclysmic wars, Earth is governed not by nations, but by corporations. The elite enforcers of this new order are the Retributors—augmented humans fused with nanotech, created to eliminate threats and maintain order in the shifting chaos of post-war civilization. John “0110” Ripley, a grizzled veteran Retributor, operates by the book. Plukett the unpredictable cannon and Midas, his hotheaded partner, doesn’t believe in rules. Sakarah Mishima, their prodigious intern Together, they patrol the sprawling, code-sensitive districts of Dream City , holding back the tide of rogue AIs and rising rebellion. But when missions start going wrong and classified files vanish mid-upload, the team stumbles onto a conspiracy: their corporate contractors—supposed saviors of civilization—may be hiding the real origins of the war, and the truth about the Bineth Chip that changed them all. Amidst this unraveling order, a new threat emerges: The Prophet—a masked insurgent turning the world against Retributors through terror, propaganda, and a chilling new doctrine. He doesn’t just want to destroy them—he wants to erase what they stand for. And in the shadows of it all, a reawakened Manual named R.O.L.O. begins a journey to change the very foundation of existence. Born of circuits but dreaming of peace, he becomes the unexpected catalyst in a coming storm that will pit machine against creator, soldier against system, reality against dream and truth against control. As the lines blur between loyalty and liberation, Ripley must confront the most dangerous code of all: the one written into his own soul. SONS OF HERMES IS HUGELY INSPIRED BY GHOST IN A SHELL, TRIGUN AND CYBER PUNK EDGE RUNNERS
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