LightReader

Chapter 6 - The First Night

Chapter 6: The First Night

The night settles quietly over the broken land. After the chaotic summoning, Riya and Muramasa sit together in the ruins of the old workshop, a small fire crackling between them.

For the first time, the two speak freely.

Riya, usually sarcastic and guarded, lets down his walls slightly. He admits his goal—survival, he never asked to gather power, rebuild Chaldea, and ultimately protect humanity's future, but he will do so anyway. He doesn't reveal the deeper truth about the Saint Graphs within him, but Muramasa doesn't press for it.

Muramasa, in turn, shares his own reason for fighting: he has no ambition for the Grail. His existence is temporary, fleeting. All he seeks is to forge a path that feels meaningful—a final chance to see if the blades he creates, and the lives he shapes, can truly matter.

There's no grand oath of loyalty between them. No empty promises.

Just a simple, mutual understanding: fight together or die alone.

Meanwhile, across the battlefield, Yggdmillennia's summoning rituals begin to bear fruit.

The summoning system, adapted to their castle's core, seems stable—until two irregularities occur.

First:

Instead of the expected Frankenstein as their Berserker, a howling warrior emerges—Beowulf, the ancient hero-slayer. His presence is raw, chaotic, but human—a sharp deviation from the monster they had planned for.

Second:

Instead of Jack the Ripper answering the call for Assassin, a figure shrouded in sparkling black robes steps forward—Hassan of the Shining Star, a rare Assassin variant. His silent demeanor leave the magi unsettled.

The Yggdmillennia clan shares worried glances. Their calculations did not account for these changes.

But there's no time to correct mistakes.

The War has begun.

Later that night, Riya and Muramasa camp near the edge of a silent forest. After a brief meal and some strategic discussion, Riya allows himself to sleep—his first real moment of peace in this new world.

But his dreams are anything but ordinary.

Inside the dreamscape—a realm of silver clouds and warm winds—Riya finds himself standing beneath a starlit sky. Waiting for him is Jeanne d'Arc, her armor polished, her banner resting against her shoulder.

Jeanne, unlike Merlin, is far more hesitant.

A devout soul. A woman who still carries the memory of purity and divine mission.

She knows the responsibility resting on Riya's shoulders, and she feels her own duty just as heavily.

The connection they must forge is not just physical—it is spiritual.

It is necessary if Riya is to draw out her full strength in battle.

Jeanne's face is flushed, her hands trembling slightly as she steps forward. Her heart tells her to be cautious, but her willpower, her unbreakable determination to save humanity, compels her onward.

"This is not... for myself," she whispers. "It is for the world. And for you."

Their connection is slow, emotional, and intense—a communion of trust, faith, and mutual burden.

When Riya awakens, he feels it immediately:

Her spirit now fully unlocked within him.

A deeper bond, granting him the right to use Jeanne d'Arc's strength, skills, and Noble Phantasm when needed—though still bound by the ten-minute rule.

At the edge of their camp, Muramasa, ever silent, sharpens his blade under the rising moon.

Tomorrow, the real war begins.

And Riya will not face it alone.

-----------------------------------------------------------

RIYA RIOT STATS:

Merlin:

Skills:

Territory Creation:(D)

Item Construction:(A+)

High-Speed Incantation:(EX)

Mixed-Blood:(EX)

Independent Manifestation:(A)

Hero Creation:(B)

Dreamlike Charisma:(D)

Succubus' Vicinity:(EX)

Light Unto Thy Hands:(B)

NOBLE PHANTASMS:

Hope of Avalon:(A)

Winds of Avalon:(A)

-----------------------------------------------------------

Jeanne d'Arc:

Skills:

Magic Resistance:(EX)

True Name Discernment:(A)

God's Resolution:(A)

Revelation:(EX)

Charisma:(C)

Saint:(B)

Noble Phantasms:

Luminosité Eternelle:(A-)

La Pucelle:(A++)

Important Notes:

Riya can access the Skills and Noble Phantasms for up to 10 minutes.

He must strategically choose when to channel each Servant's abilities during missions or battles.

He cannot "stack" powers from different Servants at the same time.

More Chapters