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TWILIGHT ACCORD

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The world of Elarion, a realm divided by an ancient war between the Luminari (beings of light, including elves, highborn humans, and celestial giants) and the Umbrakai (creatures of darkness, including vampires, nightkin, and shadow-warped beasts). Technology and magic coexist in a modern-medieval blend—airships fueled by mana crystals soar over stone castles, while enchanted weapons are forged in factories run by ancient guilds.Twilight Accord: Ashbound In the world of Elarion, where light and dark have waged an eternal war, a fragile truce known as the Twilight Accord holds the realms in uneasy peace. But that peace is now unraveling. Kael Riven, a blacksmith’s son, bears a mark of ancient power—one that binds him to the fate of the world itself. Unbeknownst to him, he carries the blood of the gods, and the mark on his palm heralds the end of the Accord. As monsters stir from the Riftlands, and the gods themselves awaken, Kael finds himself thrust into a destiny he cannot escape. Chased by both the forces of light and shadow, Kael must navigate a land on the brink of war—one that could either shatter the world or remake it. With allies both mysterious and deadly at his side, Kael must uncover the secrets of the past, face the darkness within, and decide whether to fulfill his role as the last heir of the gods. The Accord is breaking. And Kael Riven is the key.
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Damon's Ascension

Humanity is caught in a great upheaval after the Intergalactic Union of All Species coincidentally discovers their existence on what they had formerly considered to be the fringe of the universe. Without any say in the matter, they get indicted into the Union as a legal member. Unfortunately, this meant that they were now obligated to partake in the exploration of a new Chaotic Realm parallel to their universe containing rich energies, resources, and essence that the universe itself craved. To that end, the universe has created its own will, which seeks to gather all races and strengthen warriors from them to explore the dangerous but lucrative Chaotic Realm, initiating the Augmented Reality simulation, Essence. In Essence, one can experience a carefully crafted universe similar to an RPG game, either by going in through your soul or going in through VR. The former means that death is true, and the latter is similar to a normal FIVR experience. Those who go in with their souls can freely receive feedback from their 'game characters' to obtain all stats, skills, and items they acquire in Essence, while those who go in with VR do not obtain that benefit. However, those who pay for it in Essence can receive an awakening of genetic talent called abilities. These abilities are graded from F to EX, a total of 10 stages. Not much is expected from the human race when the first 100 participants get chosen at random from the public - a standard protocol - only for each one of them to awaken at least an A-grade ability. Then, there was Damon Arnan, a young Ghanaian politician, who ended up awakening, not one, not two, but three EX-Grade Talents. The human race, which had just entered the galactic playground, was about to experience a storm with Damon smackdab in the middle.
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